
I then did a second pass to figure out the volumes inside the silhouette. The setup is simple, with a light gray background and using a hard brush to sketch pure black on a new layer. I also use Procreate when I just want to take a more relaxed approach. You can use any tool you prefer, but I like using Krita because of its experimental brushes.

I only spent around thirty seconds on each sketch, just enough to get the gesture and the general shape of the volumes, without any detail. I began the process by sketching lots of rough ideas using Krita. The goal is to create a character that can be rigged using the CC4 AccuRig feature and test its integration with ZBrush. Strong understanding of Storytelling, human anatomy, illustration and animation abilities and techniques with an ability to give constructive feedback and art critique.To start off, I will be focusing on the ideation process and generate some ideas for the character.

Bachelor’s degree in art/sequential art or equivalent.Basic Knowledge of Spine and Unleal knowledge is a Plus.Highly proficient in Adobe & Autodesk Suite.4-6 years of Leadership Experience within a team/studio.A visionary who understands storytelling and has a great sense of Art.Help to establish and grow our creative team’s effectiveness and facilitate the delivery of quality art packages as well as the skill development of the team members. Work with Project managers to assign and schedule pre-production deliverables and tasks.

Work closely with Company stakeholders (such as Studio Managers/Directors) and conceptualize and monitor pre-production.Would be adding value to all aspects of the creative production pipeline from concept through pre-production, production to post-production.Mentor and facilitate individual and team growth with an eye for creating innovative and compelling visuals designs for pitch and tv production.

